Thursday, December 20, 2007

America"s Army (full version)



America's Army is a round- and team-based tactical shooter with a gameplay similar to Counter-Strike, with the player depicted as a soldier in the U.S. Army.

Before being allowed to play online a player must first go through four training maps and have his or her progress saved online in a player account. Accomplishing the other thirteen training levels enables the player to become a combat life saver (CLS, medics are not depicted in game), special forces operator, SDM (squad-designated marksman, not to be confused with a sniper which is currently not present in AA), HMMWV driver, CROWS gunner, and Javelin missile operator.

The main section of the game is the multiplayer part, in which players fight either as the U.S. Army or, on "Special Forces" maps, as Indigenous forces against an opposing enemy team.

The game is a medium-paced tactical shooter, similar to the Tom Clancy series of shooters. Pacing is fast in the sense that players can be killed very quickly, but the players' movements are a lot slower and the gameplay contains fewer firefights than first-person shooters Unreal Tournament and Counter-Strike, especially on larger maps. Unlike Counter-Strike, players are required to aim using iron sights to shoot more accurately, though a crosshair is still provided in non-aim mode (games such as the Infiltration mod for Unreal Tournament have eliminated this).




Difference in depiction of the same player, the left as the "US Army" and the right as the enemy.

One of America's Army's unusual features is the design of the player's opponents. The players characters' are divided into two teams: usually an "Assault" group and a "Defense" one. The Assault team loses the round if the time limit runs out. Players always see themselves and their team as U.S. Soldiers or friendly Indigenous Forces. The other side is always seen as the enemy (or OPFOR in the case of training maps.)

The players on either team appear as U.S. soldiers carrying U.S. weapons such as the M16A2. Their opponents usually appear as non-uniformed people carrying Warsaw Pact weapons such as the AK-47 on multiplayer maps. The A.I. enemy on Co-op maps appears to be wearing the typical Indigenous Forces' uniform in Special Forces maps and carry MP5Ns with suppressors attached.

However, when an enemy (example Team A) is killed, the corpse (when viewed from players in Team B) drops their weapon as in the form of a Warsaw Pact counterpart weapon, and the teammates in Team A views the dropped weapon remains a NATO weapon even when picked up by the enemy.

This part of the gameplay does not apply on A.I. maps whereby some of the A.I.s appearing to be carrying MP5 Navy but drops Warsaw Pact weapons.



Round-start on AA 's SF hospital map

Each round starts with the two teams spawning simultaneously and each always starting with the equipment of their soldier class. This equipment normally consists of one or two firearms and several grenades (high explosives, flashbang, and smoke). The regular soldier will carry an assault rifle (M16A2, M4, or M4A1), but there are specialists like the automatic rifleman (M249 SAW), grenadier (M16A2 with M203), sniper (M-24 or M82, plus a Beretta M9 pistol as a sidearm), or team leader (assault rifle and binoculars). For balance, the defending team will usually have less grenades and often no night-vision goggles.

The round usually ends with only one team winning. In certain circumstances, such as when both teams are eliminated or both sides are Assault and time runs out, there will be a tie. A team wins when its objectives are achieved or when all members of the enemy team are killed. For example, the objective on the SF Hospital map, one of the most played maps, is to kill the rebels' "VIP," while the other team's mission is to keep him alive and escort him to the extraction point.

The game features a kind of honor system making use of operant conditioning, which means that gamers who obey to the rules, dubbed "Rules of engagement" (ROE), are rewarded with experience points or else punished with a decrease of them. Rewarded are the achievement of specific mission objectives, killing enemies and healing injured teammates, although one receives more points for completing an objective or healing a teammate than for killing enemies. Punished are friendly fire and eliminating objectives which are assigned for protection. Players are kicked from the server when their ROE is too low and their characters are sent to the Fort Leavenworth military prison. A higher ROE gives the player priority over other teammates in selecting specialist classes such as automatic rifleman, grenadier, sniper, or team leader.

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1 comments:

Wow Gold said...

Nice game. I liked it.

:)) ;)) ;;) :D ;) :p :(( :) :( :X =(( :-o :-/ :-* :| 8-} :)] ~x( :-t b-( :-L x( =))

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