
Need for Speed: Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS and mobile phone in November 2008. The game was later released on the iPhone OS on April 27, 2009. It is preceded by Need for Speed: ProStreet. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need For Speed: Undercover is also the last Need For Speed game on the PlayStation 2.
Development
A Porsche 911 GT3 RS in Need for Speed: Undercover
Electronic Arts CEO, John Riccitiello, stated that the previous release in the series (ProStreet) was only "an okay game...[and was] not good"and that Undercover would "be a much better game".He stated Undercover would have a considerably longer development cycle than its predecessors because the Need for Speed development team had been split up into two teams, both of which would work on a two-year development cycle with future titles, alternating releases between them. Riccitiello stated he was "torturing" the development team with a tight development cycle in the past. "When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team (that finished ProStreet) would start working on the next title."Riccitiello also stated Undercover took inspiration from action films such as The Transporter, with a large embedded narrative.
Frank Gibeau (President of the EA Games label) stated during development that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise would go back to its roots (although Undercover was already being developed before ProStreet). "John Doyle (Developer at EA Black Box) said that Undercover would feature a brand new game mechanic and a 'Most Wanted-ish' sandbox style of gameplay."The game was also provided with an all new damage system.Andy Blackmore (Senior Vehicle Concept Artist at EA) explained how one of the Porsche cars that was "conceptualized" in the game was then brought to life for the game from a brief description to being approved by Porsche.
Minimum PC System Requirements
- Windows XP or VISTA with latest service pack installed
- Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher (3.0GHz if running Windows Vista)
- 1GB RAM
- Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCIe only) using a supported chipset
- DirectX compatible sound card
- 8X or faster DVD Drive
- 5.5 GB of HD space required to install game
- To play online a network card is required for broadband connectivity
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