Sunday, May 31, 2009

Quake 4

Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was developed by Raven Software and distributed by Activision. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games. In this case, id Software supervised the development of the game as well as providing the Doom 3 engine, now referred to as 'id Tech 4', upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for the PC, and later for the Xbox 360 and the Apple Macintosh. A special DVD Collectors Edition also exists, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and therefore also includes Quake II.

Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. However, Quake II, Quake 4, and Enemy Territory: Quake Wars do not share story lines with Quake or Quake III Arena; their only relation is their names and logos. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game, however Quake 4 has a multiplayer mode as well.

Gameplay

Multiplayer

Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as Strafe-jumping or Rocket jumping. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.

Like the previous Quake games the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit). One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using hit-box system like most other online first-person shooters such as other Quake games and Half-Life.

Movement

The movement of Quake 4 is similar to Quake 3 and Quake Live, but with the additions of ramp jumping, which allows players to gain extra height from jumping off of inclined objects, as well as crouch slides, which gives players the ability to maintain speed by sliding around corners.

Bots

Quake 4 came without any bots for multiplayer play. User-made bots for practicing offline for users with only a dial-up connection or filling LAN servers have been developed by many dedicated fans of the game. Two other prominent bots are Jarad "TinMan" Hansen's SABot (a.k.a Stupid Angry Bot) and Alpha Omni-bot, which perform very well on the retail multiplayer map packs as well as user-created custom maps.


Hardware Requirements

English version of Microsoft Windows 2000/XP Pentium 4 2.0 GHz or Athlon XP 2000+ processor 512MB RAM 8x CD-ROM drive and latest drivers 2.8GB of uncompressed free hard disk space (plus 400MB for Windows swap file) 100% DirectX 9.0c compatible 16-bit sound card and latest drivers 100% Windows 2000/XP compatible mouse, keyboard and latest drivers

game download(recommended)
game download
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