Tuesday, June 2, 2009

WWE Raw 2007

Game Description

THQ continues its exclusive relationship with the WWE in this installment of the best-selling SmackDown! vs. Raw franchise. Making its first appearance on Xbox 360, the game features high-definition wrestlers with animated facial expressions, real-time "sweat," and signature moves. Dynamic 3D crowds make their presence known throughout each match with cheers and jeers, and they will even supply wrestlers with weapons outside the ring. A new analog-based control scheme simplifies the action by letting players flick the right stick in different directions to perform various situation-specific grappling moves. Each arena features 20 interactive hot spots, from turnbuckles to ropes to guard rails, allowing players to slam heads, rub faces, and perform other "friendly" maneuvers.

Review: Overall

After enjoying years of success on PlayStation 2, THQ's pro wrestling series makes its Xbox 360 debut with the best visuals in the franchise to date and a more intuitive analog control scheme. With a features list that bulges more than Big Show's biceps, SmackDown! vs. Raw 2007 offers plenty to see and do for both veteran grapplers and rookie wrestlers alike. The Xbox 360 version is the obvious choice for near lifelike character models, from tattoos and sweat to rippled six-packs and animated expressions, but it's the rhythmic gameplay that is the star attraction, perfectly capturing the deliberate pacing of real-life wrestling matches.

Drawing on past versions for content, SmackDown! vs. Raw 2007 doesn't offer much in the way of new game modes or radically different features. Instead, the developers focused on streamlining the control scheme to make the game more appealing to those who didn't feel like studying a manual before cracking some heads. The left analog stick handles movement inside the ring and acts as a modifier for single-button strikes. The right analog stick initiates one of four grapples, with stronger variants available after first locking the opponent in a grip.

The action is more about strategy and proper positioning than how fast you can wiggle the sticks. A stamina meter depletes as your wrestler performs difficult moves or runs around the ring, causing your athlete to become winded and l eaving him or her open for counter attacks. The game rewards those who pace themselves, alternating attacks to build a momentum meter, allowing the wrestler to activate or store powerful finishing moves once the meter is filled. Environmental hotspots in and out of the ring add further intrigue, expanding the attack options to include creative ways that will not only inflict injury, but also humiliate your opponent in front of the raucous crowd.

Review: Enjoyment

The pace and feel of wrestling is well captured by the developers, and the amount of play options is impressive. Yet longtime fans of the series will be upset with the lack of significantly new features and enhancements when compared to earli er titles.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

The high-resolution visuals and detailed character models are impressive, though there are some clipping issues while performing moves. While the animation is above average, each wrestle r's facial expressions don't always match what's happening in the ring. The 3D crowds and arenas look great, however.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The commentary is filled with irritating glitches and highly repetitive phrases, while the soundtrack should be muted. For some reason, players can't incorporate music on the Xbox 360 hard drive for the entrance themes.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

The length of the story and GM modes will keep solo players busy, and the game supports up to four wrestlers online via {!Xbox Live}. Online matches can be a bit choppy at times, however, which is likely due to the increased character detail.

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Password
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