Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world in a future where international conflicts culminated in a Sino-American war in the second half of the 21st century. The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player's character's father disappears under mysterious circumstances, he or she is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle myriad enemies that now inhabit the area now known as the "Capital Wasteland". The game has an attribute and combat system typical of an action strategy game but also incorporates elements of first-person shooter and survival horror games.
Following its release, Fallout 3 has received very positive responses from critics and a number of Game of the Year awards, praising in particular the game's open-ended gameplay and flexible character-leveling system. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, performing better than Bethesda Softworks' previous game, The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month. The game has also received post-launch support with Bethesda releasing five downloadable add-ons for the game.
Health and weapons
The player's health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head or reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental self injury. General health can be replenished by sleeping, using medical equipment (stimpaks), eating food, or drinking water. Limbs can be healed directly by injecting them with stimpaks, by sleeping, or by being healed by a doctor.
There are also secondary health factors which can affect performance. Chief among these is radiation poisoning: most food is irradiated to a small degree, and parts of the world have varying levels of background radiation. As the player is exposed to radiation, it builds up, causing negative effects and eventually death if left untreated. Radiation sickness must be healed by special pills or doctors. The player can also become addicted to drugs and alcohol, and then go through withdrawal symptoms if denied those substances. Both afflictions can blur the player's vision for a few seconds and have a negative effect on SPECIAL attributes until the problem is corrected.
Another game mechanic is item degradation. The more weapons and armor are used or damaged in combat, the less effective they become. Firearms do less damage and may jam during reloading, and apparel becomes gradually less protective. This will eventually result in the item breaking altogether. Items can be repaired for a price from special vendors, or if the player has two of the same item, one can be salvaged to repair the other.
Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and only if the player possesses the necessary schematics or the necessary Perk. These weapons usually possess significant advantages over other weapons of their type. Each schematic has three to four copies to be found. Each copy, up to a maximum of three, improves the condition (or number) of items produced at the workbench. A higher repair skill will also result in a better starting condition for the related weapon. Weapon schematics can be found lying in certain locations, bought from vendors, or received as quest rewards.
Minimum System Requirements:
- Windows XP/Vista
- 1GB system RAM (XP)/ 2GB system RAM (Vista)
- 2.4 Ghz Intel Pentium 4 or equivalent processor
- Direct X 9.0c-compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)
Recommended System Requirements:
- Intel Core 2 Duo processor
2GB system RAM
- Direct X 9.0c-compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)

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