Thursday, April 1, 2010

'Future Wars' Patch #2 Available NOW


Future Wars is a round based strategy-title that will bring the game back to the genres’ roots by creating definite rules, a rich story and classic gameplay elements. Players of the older generation, fans of customizing and also newbies of the genre will feel themselves homelike in Future Wars.
Patch #2 Changes:
* A wrong badge text in the Achievementsscreen was substituted (only English installation)
* * a mistake by which unities could be used several times in a round is repaired
* * a problem while finishing the player's round after the announcement of the attack radius of a unity was repaired
* * a problem in connection with the quick memory function (F6) was repaired
* * with problems with playing the company videos, the videos can be jumped over by means of command lines-entry. In addition one explains rechtsklick on the desktop symbol of Future Wars and chooses qualities. Go to the line "purpose", to the very back place, a blank place and the following registration (! besides, extinguish nothing of the existing entries and without quotation mark!): "-novideo"
* * a fall repaired in the campaign (campaign_14)
* * It possible invalid trains of the KI, caused by worth modification, were repaired
* * a wrong announcement of the attack radius by change of the worth table was repaired
* * a faulty representation of ground textures after multiple change of Textur-Mods was repaired.
* * the changes are effective on all profiles, no new profile must be put on.
    Future Wars is a round based strategy-title that appeals in contrast to genre references of former days due to modern 3D graphics and extensive modding opportunities to a larger and creative target group. Furthermore Headup Games and Radon Labs emphasize to bring the game back to the genres’ roots by creating definite rules, a rich story and classic gameplay elements. Players of the older generation, fans of customizing and also newbies of the genre will feel themselves homelike in Future Wars.
    “Expanding our well-working and established partnership with Meridian4 to a full portfolio scenario is the next strategic and logical step towards our aim to reach gamers on a worldwide level throughout all retail and media channels. We started strong with the first two titles and are very much looking forward to bringing and creating new franchises together with their very experienced team” said Dieter Schoeller, Managing Director of Headup Games.
    “Our initial agreement with them for Greed and Gear Grinder was very successful and we are delighted that we are able to continue to work with Headup Games. Their original and unique titles, such as Future Wars are a great match with our audience. We know that this title will do well and will have a wide appeal to all types of gamers.” said Andy Sher, CEO at Meridian4.
    Similar to classic titles such as Advance Wars and Battle Isle, the game takes turn-based strategy gaming away from the micro-management overkill that it has become and using simple, proven rock-paper-scissors principles, reopens the genre to a wider audience.
    With a modern 3D engine providing the graphics, a proven, easy to learn, but difficult to master set of rules surrounded by an engaging plot and challenging gameplay, the game will appeal to newcomers and hard-core gamers alike.
    Also available is unlimited access and infinite possibilities to mod the game through open data structure, open scripts and an easy-to-use editor.
    Key Features:
    • Modern 3D graphics & proven gameplay embedded in an engaging and sometimes, humorous plot
    • Infinite modding possibilities through open data structure, open scripts and editor
    • Novel and unique game modes such as AI vs. AI or play-by-email
    • Rock-paper-scissors principle makes Future Wars easy to learn but difficult to master
    • In-game achievements encourages replay to acquire top honors
    'Future Wars' Patch #2 Available NOWSocialTwist Tell-a-Friend

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