Tuesday, August 10, 2010

Shattered Horizon

Shattered Horizon is a first-person shooter video game developed and published by Futuremark Games Studio. The game was released on the Steam digital distribution service on 4 November 2009. On 19 November 2009, Futuremark Games Studio and Steam released three Guest Passes each to owners of the game. These passes can be granted to other players to try out the game for three days through Steam, in lieu of a formal demo for the game.

Gameplay  

Shattered Horizon is a multiplayer first-person shooter where players fight in zero gravity surrounded by the broken remains of Earth's orbital infrastructure and billions of tons of rocky debris thrown into orbit by a huge explosion on the Moon.

In Shattered Horizon, players have complete freedom of movement. They can make full use of the space setting and zero gravity to set up tactics and strategies that would be impossible in games constrained by gravity.
The game's designer states that without gravity players will experience gameplay that is both familiar to fans of the FPS style and yet different from any game they have played before.

Plot

Shattered Horizon is set in 2049. Man is back on the Moon and the companies that took him there are reaping huge profits. Their greed soon leads to the largest mining accident in history. A catastrophic explosion throws billions of tons of rocky debris into near-Earth space, its aftershocks threatening to tear apart the Moon itself.
Fragments of the Moon settle around the Earth and become known as the Arc, named after the dramatic shape they draw across the night sky. With Earth surrounded by debris, there is little chance of rescue or return for the thousands of people stranded in space.
The International Space Agency's (ISA) astronauts and scientists trapped in the battered International Space Station are given the task of apprehending those responsible for the catastrophe. Weapons are among the last supplies sent to the station before the supply route from Earth is cut. The Moon Mining Cooperative (MMC) finds itself facing serious charges after only barely surviving the cataclysm. Cut off from Earth, they see the ISA as a threat to their very existence.
The two sides are drawn into an armed conflict. Desperate battles are fought over strategic locations and the scant supplies from Earth that make it through the shroud of debris. Control of the Arc now means the difference between survival and death in the cold of space.
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