Tuesday, June 14, 2011

Alice: Madness Returns Review

Since it's been eleven years since American McGee's Alice was released, I wasn't sure what to expect when I booted up Madness Returns. Would it be a horrifying adventure filled with terrifying creatures and limited health? Or maybe it would be more of an action adventure game with clever puzzles and solid platforming? Well, it has elements of both, but in the end it's really none of the above.
Madness Returns is an interesting beast. It's obvious that a lot of effort, love, and dedication were invested into building an experience that is as beautiful as it is frightening. The team at Spicy Horse has made one of the most unique games I've had the pleasure of playing in a long time, but unfortunately there are a few issues that keep this game from being the follow-up many of us so desperately wanted it to be.
Alice: Madness Returns Screenshot
Let's start with one of the game's best features: the art style. This definitely won't stand up to the better-looking games out there, and there are a handful of graphical issues like slow-loading textures and noticeable seams. But it's evident that quite a bit of time was taken to make sure each of the game's six levels looks different than the next, and each new level brings with it a completely different aesthetic with new creatures, both good and bad—terms I'll use loosely—to inhabit it. The only issue is that while each environment looks different, they each play almost exactly the same. You have the geysers that lift you high into the air, pads on the ground for you to bounce on so you can get to those hard-to-reach places, and enemies that look different but require similar strategies to vanquish as their siblings in the other worlds.
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