Back when I reviewed the Da Vinci Dissapearance DLC for Assassin's Creed: Brotherhood, I lamented the fact that Ezio's story was drawing to a close. He was in his forties, had saved Roma from the Borgia influence, and it seemed like Ezio was another closed chapter in the Assassin's Creed book. However, I couldn't have been more wrong, and a few short weeks after the DLC was released there was an exclusive reveal of Assassin's Creed: Revelations, this year's entry in the franchise.
However, it's not just Ezio that's back. Altaïr, who starred in the first entry in the series, makes a return as well. And although we know next to nothing about how or why Altaïr is in this game, it's still quite exciting, and has certainly upped my own anticipation for this game considerably.
But Altaïr aside, what do we know about Ezio's final chapter (for real this time)? We recently sat through a live demo of Assassin's Creed: Revelations' single-player mode, and what we saw was—in a word—awesome. The demo started out with Ezio on the run from some guards who were trying to blockade him within the city of Constantinople. He needed to get to the docks, so what did our hero do? He blew stuff up. The game features a new bomb-making ability that will let you craft your own incendiaries with materials found in the game, and we were told that this would be one of the many weapons upgrades that we would be seeing in Revelations.
Once Ezio made his escape, it was time for one of Assassin's Creed's many flight scenes. Ezio darted towards the docks, set some boats on fire with some sort of mounted flamethrower thing that I'm sure has to be a historical anachronism, and then used his brand-new hookblade to zipline down the riggings on a boat and assassinate some baddies. After a quick double-kill, the demo was over. It was really short, but it did at least show that Ezio still has some moves, despite being 50 (which is practically ancient by Renaissance standards.)
Though the single-player demo was perilously brief, we were then treated to some hands-on time with Assassin's Creed: Revelations' multiplayer. The format is nearly the same as it was in Brotherhood, and your job will be to blend in with NPCs to either effectively hunt or hide from opponents. However, there will be one big change this time around: the multiplayer mode will actually have a story. Though the multiplayer mode in Brotherhood was a nifty little one-shot, the world of the Absergo employee in the Animus is going to get fleshed out quite a bit in Revelations. Of course, the development team was mum on specifics, but they assured us that the plot points gleaned from the multiplayer portion of the game would be just as revealing as the single player "Revelations."
As far as actual gameplay is concerned, it looks like there have also been several tweaks made in the multiplayer mode. One big problem in Brotherhood was that there was no tangible reward system for the defending team. If you were being hunted, your job was just to hide to avoid a loss. This didn't present much of a challenge, and made playing on the defense team a little boring. However, in the new multiplayer mode, defenders will gain points for hiding in certain areas, narrowly escaping detection, and hiding with other team members. This new points system should add a new layer to the multiplayer, and will certainly augment the experience that much further. Oh, and in case you were wondering, there will be plenty of new personas for you to slip into.
Our time with Assassin's Creed: Revelations was unfortunately all-too brief, but we did at least get a good grasp on where they're going with the game. If you enjoyed the last two entries in the franchise, you can look forward to similar gameplay with some added features and tweaks to keep the experience fresh. Admittedly, we are most excited to see the conclusion of Ezio's story (and the Revelations specific to Altaïr) but thus far the gameplay aspect of Revelations is looking good. Because Assassin's Creed has become something of an annual tradition, we won't have to wait too long to jump into the Animus and conclude the adventures of Ezio Auditore.
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