Over the weekend, DICE confirmed that battlefield 3 consoles running half the framerate of 30 frames of video on the PC version of per second. The developer claims that it allows a greater degree of graphical detail at the same time, which makes it possible to cope better vehicles and multiplayer gaming consoles.
Speaking on Twitter answering questions fan, DICE 's Johan Andersson said: "We always do 30 fps on consoles, it is not possible to fit in vehicles, fx [effects], scale, and all players differently. "
Last week, quoted Gamesnol battlefield 3 shows for the first time on the console on late night with Jimmy Fallon. You can see below for a demonstration.
Infinity Ward and Sledgehammer, meanwhile, have consistently argued that Modern Warfare 3 will never dip below 60 fps.
How much depends on the framerate? The promise of double battlefield 3 framerate gives modern warfare 3 advantage over its rival it didn't 't before? Or is it ultimately irrelevant specification?
Speaking on Twitter answering questions fan, DICE 's Johan Andersson said: "We always do 30 fps on consoles, it is not possible to fit in vehicles, fx [effects], scale, and all players differently. "
Last week, quoted Gamesnol battlefield 3 shows for the first time on the console on late night with Jimmy Fallon. You can see below for a demonstration.
Infinity Ward and Sledgehammer, meanwhile, have consistently argued that Modern Warfare 3 will never dip below 60 fps.
How much depends on the framerate? The promise of double battlefield 3 framerate gives modern warfare 3 advantage over its rival it didn't 't before? Or is it ultimately irrelevant specification?
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